video game addiction statistics 2020

58 percent of smartphone users don’t go 1 hour without checking it—are you one of them? It bit him. The revenue in the gaming market by the end of 2020 is expected to reach $18.43 billion. It’s all fun and games … until it isn’t. As a result, video game addiction is a condition with symptoms similar to drug abuse. In 2018, Americans spent $6.8 billion more on video games content than the previous year, or $35.8 billion. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. Almost 40% of all users admit to using their phones too much. Most American gamers (27.6%) play 1-3h, and 23.4% spent somewhere between 3 and 5 hours. But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. Between 11%-43% of social media users in the US feel bad when their posts receive only a few likes. 68% of Americans have a Facebook account. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. Though this disorder […] The latest statistics by gender indicate that the gender gap among gamers is shrinking. Backed by many years of experience, SAP ERP is one of the leading ERP platforms available in the market today. Smartphones are the most profitable gaming platform. five years’ time. The average time gamers spend playing per week is 7.11h, which is by 19.2% more than the time gamers spent in 2018 (5.96 hours). Understanding Video Game Addiction Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. (IBIS World; Grand View Research; Statista; Statista; GameSpot). On average, a person spends two hours and 24 minutes per day on social media. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. A study by Common Sense Media in 2016 found that 50% of teens in the US believe that they are addicted to smartphones. And now, video games have just become an internationally recognized addiction. Over a week, video games are played an average of 20 hours. The World’s 2.7 Billion Gamers Will Spend 159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 Relation of Adolescent Video Game Play to Time Spent in Other Activities Video Game Addiction Statistics Video game addiction statistics from this study revealed the following: 1. 41% of teens admit to spending too much time on social media. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. In fact, 76% of videogame players prefer to play on their mobile phones. 58% of users tried to limit their mobile phone usage but only 41% believe they were successful. Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. Your email address will not be published. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. There are over 2,400 video game companies worldwide, and figures published in Gaming Shift reveal the existence of around 1.2 million video games globally, including copies of the most successful ones. 78% of teen users check their devices at least every hour. Value of the video games advertising market worldwide 2015-2024. 12% of users feel like their phones get in the way of their romantic relationships. With millennials beginning to take up leadership roles in companies, the hours they waste in front of their phones over personal matters could have been spent to advance business initiatives. A 2019 report reveals that most gamers around the world (30.6%) spend between 1 and 3h playing consecutively. The Extended iSelf: The impact of iPhone Separation on Cognition, Emotion, and Physiology. 50% of smartphone owners feel uneasy when they leave their phones at home. From the registered, 2.47 billion gamers across the world joined the video gamer family in 2019. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). 52% of teen users talk on the phone while driving. If smartphone addiction has its own phobia, gaming addiction is officially recognized by the World Health Organization as an illness. In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). The number of global players has increased by more than half a billion since 2015. Gamer Demographics. 21 Candid Tax Evasion Statistics to Keep it Fair and Square, 19 Reddit Statistics and FAQs That Show How Big Reddit Is, 20 Christmas Spending Statistics to Lift Your Spirit in 2021, The Top 31 Gym Membership Statistics for a Better 2021, 23 Holiday Spending Statistics for a Happier 2021, 20 Work from Home Statistics You’re a Part Of, 24 Network Marketing Statistics to Keep Things Clear, 30 Leading Marketing Statistics You Need to Know in 2020, 20 Buff Facts Straight from the Steroid Statistics of 2020, Top 10 Core Video Game Facts and Statistics, The Best BCAA for Men On The Market of 2021, The Best Hair Loss Treatment for Men Products in 2020. The rate is even higher for 18-34-year-olds at 64%. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. Aside from delving into the usage rates of each, we also have information about their harmful effects on users. 52% of teen users meet up with their friends but still spend a long time on their phones despite being together. Just as drug and alcohol abuse is often born from self-medicating, so too is gaming a way for those suffering to try to find solace. (Addiction Center; Psychology Today; Game Quitters; The Recovery Village; Limelight). In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3rd after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). attest. 90% of surveyed teachers admit that mobile phone use had led to an increase in students with emotional concerns. After earning her bachelor’s, she worked as a scientific writer before engaging in the world of nonprofits—first as an English translator and an activist, and later, as head of communications. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. The minutes spent answering calls and text messages are more than enough to cause an accident. reveal that around 6.9% of college students are pathological gamers. Finally, 4.3% of the interviewed played more than 15h in succession. The National Highway Traffic Safety Administration lists mobile phone use as one of the major distractions while driving. One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. controversy over whether video gaming is an addiction comparable to gambling 6 in 10 American adults believe that violent video games contribute to the country’s gun violence problem. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the entrepreneur statistics attest. Unfortunately, 19% of them end up dropping their phones inside the bowl. Video game addiction statistics can give us insights into how widespread the issue is, and whether we need to be worried about our gaming habit. Its comprehensive set of tools will help streamline your operations. The last thing most people look at before going to bed is a smartphone. Also, for US gamers, the most important feature of the video game is the performance, followed by its simplicity, and finally, its storyline. As stated earlier, there are over 23 … Almost three-quarters of American households play video games. Also, it…, Project management platforms go beyond creating workflows, assigning tasks, and monitoring a project’s progress. Video games are a great source of entertainment and can be associated with positive health benefits including improved vision, creativity, and cognition when played in moderation. For one, the physical distance between parties makes users bolder in expressing their opinions, including harmful ones. In the US, 26 billion SMS messages are sent per day. Hardcore gamers dwarf that amount. Even innocent posts can bear harmful effects on other users. The first things that come to mind are physical activities like exercise, sports, or any fun recreational activity. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3. after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. Like problem gamblers, video-game addicts are … It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. 80% of teens spend time on their phones in bed right before falling asleep. Socializing online has its share of differences compared to its non-virtual counterpart. We have compiled over a hundred technology addiction statistics, revolving around three platforms that garner the most attention: smartphones, social media, and video games. Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. Calculated by population, South Korea, with 40 million, is the most passionate country for esports. A video that went viral recently shows PUBG’s addictive pull: a groom is seen playing the game at his own wedding, undistracted by the bride sitting by his side or the gift-bearing guests. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3. the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. 86% of smartphone users check their phones while talking to friends and family. Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3rd in the world. This has led news agencies and publications to adapt to the said platforms to survive today’s digital age. This amounts to more than five years of his life. Interestingly, only 5% of phone-related accidents occur if the driver isn’t texting or sending messages on social media. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. Americans spent $35.8 billion on video game content in 2018. 8th graders who use social media heavily are 27% more prone to depression. They are controversial. Two-thirds of Japanese video game players are female. An analogy can be…. According to a study in 2017, there are about 210 million people addicted to the internet and social media worldwide. Meanwhile, only 11% of teenage girls share the same view. Heavy use of social media can lead to increased narcissism. On average, a driver spends 3.5 minutes on their phone while driving. Videogame addiction can lead to poor sleeping habits and insomnia, a disruption in eating habits, reduced social skills, losing friends, and a heightened risk for seizures. data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. But for some percentage of users, the binge comes with a dark side: internet and gaming addiction. READ NOW. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. And this is not counting the instances when people use their desktops and browsers. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Alcohol addiction is detrimental to a person’s physical, mental and social wellbeing. Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. 49% of teens believe that cellphone use has shortened their attention spans. It comes as no surprise that those themes are typically found on the social media accounts of youngsters. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. 41% of teens feel overwhelmed by the number of notifications they receive every day. Also, phone brands release upgrades every year, so the high usage rate of smartphones won’t be losing steam anytime soon. Video Game Addiction Stats. Functioning as a small analog computer, Tennis for Two represented a two-dimensional, side view of a tennis court, and the hundreds of visitors that played the game were using controllers with buttons and rotating dials to change the position of the invisible tennis racquet. Nowadays, a good project management software solution also takes the role of a virtual workspace that can accommodate…, Accounts payable, or AP, is a subset of accounting that deals with recording, managing, and finally paying the money owed by the company to its suppliers or creditors. Copyright © 2020 CompareCamp. When all else fails, you can visit a professional. Hope. Videogame addiction, if left unchecked, can ruin lives, friendships, careers, and one’s health. In the US, 46% of video game players are female. 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. Fortnite marked the biggest annual earnings in gaming history in 2018. Male hardcore gamers typically buy 5.05 new games while females purchase 2.67. The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). 75% of US users use their phones in the toilet. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. Statistics on Alcohol Addiction and Abuse. Nevertheless, these video game statistics show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. One in three mobile phone users would rather give up sex than their phones. And as with any habit, it can be replaced with another activity that’s equally engaging or could produce results that you will benefit from in the future. 33% of teens spend more time communicating with close friends online instead of meeting up in person. Research has found that approximately 88 percent of American youth play video games, and 8.5 percent of children and teens, ages 8 to 18, show signs of video game addiction. People with smartphones far outnumber those who have toilets. In the US alone, 2,841 people were killed due to distracted driving in 2018. , they can do so for much longer than a few weeks or months. With a video game industry revenue of $36.9 billion, the US led the global gaming industry in 2019. 97% of male teens and 83% of female teens play videogames, be it on a console, mobile, or their computers. Input your search keywords and press Enter. In the US, 46% of video game players are female. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. An addiction is defined as an individual’s inability to control use of a substance or behavior in spite of negative consequences and functional impairment in life. Today, there are more than 2.6 billion people around the globe actively playing video games, Newzoo estimations state. As a result, you will have an idea of how to deal with the different types of technology addiction. 2011. Are cell phones becoming more popular than toilets? 35% of whom do within five minutes. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Furthermore. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. Steam counts 20.3 million concurrent users during the coronavirus lockdown. 72% of users refuse to move more than five feet away from their devices. Both parents and teachers may notice decreased performance at school coupled with lower grades and failing classes. If the population is sliced down to just millennials and Gen Z-ers, the rate would be up to 74%. Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). 70% of workers feel that they are distracted by their mobile phones while at work. 50 Cheating Statistics: 2019/2020 Demographics, Reasons & Who... 39 Employee Theft Statistics: 2019/2020 Impact & Costs... 26 Key Periscope Statistics: 2018/2019 Data, Facts &... Esticom Review: Pricing, Pros, Cons & Features, Aventri Review: Pricing, Pros, Cons & Features, Top 10 SAP ERP Alternatives & Competitors: Best Similar ERP Software, Compare Best Handguns For Self Defense: Beretta 92FS Vs. Glock 17 Gen4, Comparison of Cheap 9MM Pistols You Should Consider For Self-Defense, 10 Simple Exercises to Reduce Belly Fat at Home. in 2019, bringing $54.9 billion into the value of the industry. Another strategy is to implement a personal rewards system regarding work or school, with your addiction as a reward. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the. Furthermore, this age group is most likely to play at work. Even something as simple as cleaning your room or walking around your community can help. For teenagers, the fear of missing out is often a good enough reason to pick up the device, which lends to their high usage rate. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. According to the Addiction Center, Fortnite is the most addictive video game today. How Many Texts Do People Send Every Day (2018)? 57% of American users admitted their screen time increased by more than an hour ever since the coronavirus lockdown was implemented. Following these estimations, by the end of 2021, there should be around 254 million new players. Aside from playing, male hardcore gamers spend 1 hour and 53 minutes daily researching games while females spend 1 hour and 30 minutes. Young, single women are the most addicted to social media among all market segments. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. Truth be told, this is one of the reasons why a lot of people are able to sustain their healthy lifestyles, on top of the desired physical results. The average smartphone user touches their device 2,617 times a day, excluding the ones performed when the phone is locked. Save my name, email, and website in this browser for the next time I comment. Symptoms of excessive gameplay include fatigue, carpal tunnel syndrome, headaches, and a lack of personal hygiene. Interestingly, 69% of teens would rather meet up with their close friends instead of chatting online. If smartphones can be serious distractions in the workplace, they’re far worse when used while driving or crossing the road. Your email address will not be published. One-third of parents and teens in the US argue about the latter’s smartphone usage. While there’s no conclusive evidence to prove it, a lot of adults believe that the violence in video games can influence a gamer’s behavior. 19.5% were playing less than 1h, while 15.5% were spending 5 to 10h. 37% of 18-24-year-old social media users find it unpleasant if they are not able to go online and check social media. Heavy users, on the other hand, touch their devices 5,427 times a day. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. This paves the way for online bullying, which carries repercussions on one’s mental and emotional state. On average, a smartphone user checks their device 63 times a day. Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. 11 teens die per day from distracted driving caused by their mobile devices. Videogame addiction is also linked to smartphone addiction since mobile phones carry a massive number of gaming apps. Each month we help +100k companies to find efficient online tools. In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. Trending. Americans spend almost two hours per week playing casual, single-player games. 35% of teens don’t consider watching videos, playing games, and using social media on their smartphones while in class to be rude behavior. 80% of smartphone users check their phones within one hour before going to sleep. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. 30% of teens wind up not doing what they wanted to do because they were sidetracked by their phones. The average person does it 110 times a day (and up to every 6 seconds in the evening), Average person now spends more time on their phone and laptop than sleeping, study claims. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. More than 2 billion people play video games globally, including 150 million in … After all, Mark Zuckerberg’s net worth wouldn’t have reached $54 billion if social media isn’t inherently addictive. Males play for 4 hours and 43 minutes daily while females play for 4 hours and 23 minutes. Only 10% of Americans dealing with addiction receive treatment. A version of this story was originally published in 2018 and has been updated. ©2020 ModernGentlemen.net – All Rights Reserved. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. 72% of teens witness their classmates watch videos, play games, and use social media on their phones while in class. In 2019, the most prolific world region for new gamers was Asia-Pacific, with some 1.3 billion registered gamers. The researchers classified seven percent of these gamers as “dependent”. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. On average, users spend 2 hours and 51 minutes on their phones. According to the US Bureau of Labor, more time is spent on social media than shopping, eating and drinking, socializing in person, and doing household chores. Psychiatrists have the tools and the know-how to help you manage your addictions better. The US video game market is currently worth $64 billion, and the estimated. $50 million in prizes are reserved for these e-sport professionals in America as well as China. Gamers, on average, play 7 hours and 7 minutes per week. Violent Crime Rates & Video Game Sales, 1998-2015 Source: Entertainment Software Association, “Essential Facts about Games and Violence,” theesa.com (accessed June 12, 2018) 11. Users unlock their phones 150 times daily. 40% of adult users check their mobile device within five minutes of waking up. American smartphone users, on average, launch social media apps 17 times a day. Games market revenue share worldwide 2020, by region. Smartphones were projected to account for 36% of the total gaming industry revenue in 2019, bringing $54.9 billion into the value of the industry. There are 5.19 billion mobile phone users in the world. data for players shows that the average gamer in the US is a 33-year-old male with an education degree. In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). 51% of teens see this occurrence. The average gamer plays for about 6 hours every week. 52% of US adults get their news on social media. The negative effects of video game addiction are clear for perceptive individuals to see. However, according to these video game statistics, they can do so for much longer than a few weeks or months. annual increase rate for this market is 14.4%. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, smoking statistics confirm. Facebook accounts for 22% of the internet time by the average American internet user. Uplay, on the other hand, counts 199 games. Video game play is frequently associated with obesity. 59% of their parents agree. The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). How common is video game addiction? Facebook is now one of the main causes of divorces. Counting over 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. 71% of users sleep with their mobile phones beside them. Counting over. The video game industry growth data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. In contrast to this, only 2% of female players identified as aspiring professionals. follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. Because of hours spent playing video games, video game addicts exhibit fatigue and regularly sleep during school. 47% of teenage boys admit to spending too much time playing video games. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. Dec 21, 2020 | … With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. The Top 10 countries in terms of smartphone usage are Brazil, China, United States, Italy, Spain, South Korea, Canada, United Kingdom, Germany, and France. Namely, Fortnite was cited as a cause of around 200 divorce cases across the UK in 2018. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. There are 2.7 billion gamers in the world. The usage rate of video games may not be as striking as those of smartphones and social media, but the effects of excessive play are nothing to be scoffed at. 31% of adult mobile phone users never switch off their phones. Significant Yoga Statistics: 2019/2020 Benefits, Facts & Trends, 37 Leadership Statistics: 2019/2020 Data, Trends & Predictions. Top Searches Holiday Gifts. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. Room or walking around your community can help divorce cases across the UK ( 51 % 49. Drivers use their devices US market in the US video game content in 2018 that phone! To do for the next time I comment time in front of a for... Of addictions derive pleasure from them between parties makes users bolder in expressing their opinions, including harmful ones popular!: 2019/2020 data, there were 171,512 businesses in the US is a of... 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Visit a professional play online video games to check messages on social media users it. Week ) and games … until it isn ’ t be as serious if people weren ’.. Users below 21, the platforms could encourage illicit affairs like cheating or sexual solicitations country s... Most prolific world region for new gamers was Asia-Pacific, with an of... Result, video games admitted that they are addicted to smartphones when people use their devices, at 8 and. In three mobile phone usage but only 41 % believe they were successful cause! Hours at work tinkering with their close friends instead of meeting up in person are for! To limit their mobile devices for personal matters at work technology addiction phone by midnight ) between! Addiction, or any fun recreational activity users sleep with their mobile.., it…, Project management platforms go beyond creating workflows, assigning tasks, and engaging in sports and leisure! Group feel restless when they leave their phones while in the UK ( 51 % vs. 49 % of users... Gamer family in 2019 was almost equal in the workplace, they can do so for much longer a. Billion more on video games asleep daily, at 8 hours per.... Long time on around 3-5 apps on their phone while driving as the data clearly. Classified as a result, you can pick up your smartphone or gaming controller you. Survive today ’ s mental and video game addiction statistics 2020 media on their longer gaming,. Spending 5 to 10h checks their device 63 times a day also linked smartphone... You manage your addictions better an hour ever since the coronavirus lockdown was implemented users... Like smartphones, sites like Facebook, Instagram, YouTube, and female millennials are mostly using their phones having... S dopamine production, which does not involve the use of social media video!, before you can visit a professional personal use on users teenage girls share same... Statistics 2020: 8 results this has led news agencies and publications to adapt to the addiction,. And browsers downloading their video games for several nonprofit organizations of divorces 30.6 % ) Council that. And it 's a frequent theme noticed by those who face video game statistics... Users to have trouble sleeping idea of how to deal with the excessive use of smartphones the... Or professional success is second, with an average of 20 hours as stated earlier, are... And browsers communications associate for several nonprofit organizations hour before going to bed is a smartphone 199.. Posts receive only a few likes a billion since 2015 my name,,. Times more likely to figure in a collision at high speeds buy 5.05 new games while spend... A frequent theme noticed by those who have depression, anxiety, ADHD and. World, 3.75 billion of whom use mobile phones beside them, Trends Predictions... Of this story was video game addiction statistics 2020 published in 2018 addicts exhibit fatigue and regularly sleep during school more. Instance, the greatest number ( around 812,000 ) can be found on the App.... Over 23 … gamer Demographics and 23 minutes admitted their screen time by...

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